Chris Raymond
1 min readSep 2, 2022

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I nodded my head more than once reading this.

Here are the things I have found most dispiriting working as a UX designer on product teams:

1. Spending the equivalent of two+ weeks working out an improvement of a user interaction and accessibility, only to have the work go into the backlog. Then be asked to pick it back up with a new product manager and new F/E dev team and try to recall all the nuances of decisions made in some cases 18 months ago.

2. Spending 10+ working days doing a UI audit, creating a deck going through everything, supported by a temporary product manager, to then have all that work again moved to the back of the line where a new product manager decides to mark everything for an epic labeled "BAU" ("Business as Usual"), aka, not important and we'll never get to it.

3. Working on a feature for two weeks that was in the roadmap for Q1. Then having that feature pushed back to Q2 before it's done. Meanwhile something that was designated Q3 is moved up, work on it for another couple of weeks, and then it's decided, no, it really is for Q3.

It really can start feeling like the digital equivalent of Whack-a-mole.

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Chris Raymond
Chris Raymond

Written by Chris Raymond

Artist, designer, snark lover. Cynical takes on senior life, sentimental ones on family. chrisaraymond.dunked.com/ | instagram.com/chrisrcreates/

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